Large City: Rase Castle

Rase Castle

Rase Castle
Example Sylvin architecture.
StateSylvan
ProvenceMagan Kingdom
Sub ProvenceLandsilver Dutchy
RegionTmiēovātuc Heathland
Founded1467
Community LeaderLord Sylvicata Jonas
Area71 km2 (28 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2046 m (6712 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population17009
Population Density239 people per km2 (607 people per mi2)
Town AuraTransmutation
Naming
Native nameRase Castle
Pronunciation/reɪz/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Rase Castle (/reɪz/ [Translation Unavailable]) is a temperate Large City located in Landsilver Dutchy, Magan Kingdom, within the Sylvan.

The name Rase Castle is derived from the Sylvin language, as Rase Castle was founded by Calcapra Holliday, who was culturaly Sylvin.

Climate

Rase Castle has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 11°C (51°F). Rase Castle receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Rase Castle covers an area of nearly 71 km2 (28 mi2), and an average elevation of 2046 m (6712 ft) above sea level.

Overview

Rase Castle was founded durring the late 16th century in winter of the year 1467, by Calcapra Holliday. The establishment of Rase Castle was somewhat plagued by a lack of willing colonists, leading to Calcapra Holliday electing to pay people to resettle in Rase Castle.

Rase Castle was built using the conventions of Sylvin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Rase Castle is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Rase Castle is was constructed arround several crampt flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Rase Castle gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Rase Castle brings to mind.

Civic Infrastructure

Rase Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Rase Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rase Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rase Castle's parks.

Rase Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rase Castle.

Rase Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Rase Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rase Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Rase Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Rase Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rase Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rase Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rase Castle's public wards, blessings, and other arcane systems.

Rase Castle has an Administrative Academy which trains individuals in the administrative arts.

Rase Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Rase Castle's grid is powered by hydrogalvanic generators.

Rase Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Rase Castle has a first rate hospital which caters to anyone in need of long term medical care.

Rase Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rase Castle's natural decorations nor waterways.

Rase Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Rase Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rase Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Rase Castle has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Rase Castle's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Rase Castle snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Mud Elemental, Medium near Rase Castle are known to be a mutant strain of the creature.

Rase Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Charm energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 50
  • Farm Laborer: 100
  • Hunters: 65
  • Milk Maids: 44
  • Ranchers: 22
  • Ranch Hands: 49
  • Shepherds: 42
    • Farmland: 68376 m2
    • Cattle and Similar Creatures: 4252
    • Poultry: 51027
    • Swine: 3401
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1700

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 38
  • Bookbinders: 21
  • Buckle-makers: 23
  • Cabinetmakers: 37
  • Candlemakers: 56
  • Carpenters: 49
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 40
  • Farrier: 87
  • Furriers: 11
  • Glassworkers: 65
  • Gunsmiths: 36
  • Harness-Makers: 16
  • Hatters: 32
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 43
  • Locksmiths: 16
  • Matchstick makers: 26
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 24
  • Plasterers: 22
  • Pursemakers: 29
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 30
  • Scabbardmakers: 37
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 55
  • Tailors: 103
  • Tanners: 21
  • Upholsterers: 23
  • Watchmakers: 21
  • Weavers: 53
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 27
  • Butchers: 44
  • Chandlers: 45
  • Chicken Butchers: 46
  • Entrepreneurs: 17
  • Fine Clothiers: 47
  • Fishmongers: 44
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 68
  • Spice Merchants: 22
  • Wine-sellers: 33
  • Wheelwright: 28
  • Woodsellers: 16

Service workers

  • Bakers: 100
  • Barbers: 82
  • Coachmen: 25
  • Cooks: 80
  • Doctors: 40
  • Gamekeepers: 27
  • Grooms: 14
  • Hairdressers: 62
  • Healers: 49
  • Housekeepers: 48
  • Housemaids: 89
  • House Stewards: 48
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 53
  • Nursery Maids: 30
  • Pastrycooks: 53
  • Restaurateur: 94
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 37
  • In-Town Couriers: 41
  • Long Haul Couriers: 40
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 41
  • Millers: 40
  • Miners: 35
  • Oilmen and Polishers: 26
  • Postmen: 41
  • Pure Finder: 23
  • Skinners: 58
  • Sugar Refiners: 9
  • Tosher: 27
  • Warehousemen: 58
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 48

Skilled Laborers

  • Accountants: 22
  • Alchemist: 25
  • Clerk: 34
  • Dentists: 17
  • Educators: 46
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 36
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 39
  • Fixers: 19
  • Kami Clerk: 34
  • Landlords: 33
  • Lawyers: 20
  • Legend Keepers: 28
  • Militia Officers: 141
  • Monks, Monastic: 53
  • Monks, Civic: 53
  • Historian, Oral: 39
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 38
  • Priests: 73
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 26
  • Spiritualist: 34
  • Slayers: 9
  • Storytellers: 64
  • Military Officers: 60

Cottage Industries

  • Brewers: 44
  • Comfort Services: 68
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 65
  • Needleworkers: 50
  • Potters: 26
  • Preserve Makers: 51
  • Quilters: 25
  • Seamsters: 89
  • Spinners: 53
  • Tinker: 18
  • Weaver: 42

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 19
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 48
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 62
  • Writers: 56

Produce Industries

  • Butter Churners: 60
  • Canners: 51
  • Cheesmakers: 51
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 26
  • Smokers: 22
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 40

6427 of Rase Castle's population work within a Foundational Occupation.

10242 of Rase Castle's population do not work in a formal occupation, but do contribute to the local economy. 340 (2%) are noncontributers.

Points of Interest

POI

History

The the a suit of Banded mail of Invocation, an a suit of Banded mail imbued with potent amounts of Invocation energies was created in Rase Castle by in time immemorial, reportedly some time during the late 2nd century.

History